Kintargo Map Key

The Castle District serves as the city’s military headquarters, and is the seat of the city’s government. 

C1. Castle Kintargo: The castle is currently controlled by the Order of the Rack. 

C2. Nidalese Embassy: This building is currently abandoned, as Nidal has withdrawn its diplomats during the current crisis in Cheliax. 

C3. Citadel Vaull: Headquarters to the Order of the Torrent, this bunker is apparently abandoned at this time. 

C4. Highwall Market: This small market caters to those who keep the city running smoothly. 

C5. Andos Hall: Kintargo’s city hall, once the office of the lord-mayor, is currently boarded up and abandoned. 

The Greens is Kintargo’s noble district. 

G1. Records Hall: This repository holds records for Kintargo nobility. 

G2. Whitegate Market: This affluent market specializes in artwork, gold, jewelry, and silver. 

G3. Greengate: Kintargo’s easternmost gate is used primarily by nobility, but it is usually kept closed. 

G4. The Counting House: This squat building serves as a meeting place for the Court of Coin. 

G5. Lantana Park: This expansive series of cultivated parks is intended mostly for the nobility to enjoy. 

G6. Tanessen Estate: Led by Count Geoff Tanessen, this family’s interests include armor and weapon crafting, city defense, and military supplies. 

G7. Delronge Estate: Led by Archbaroness Melodia Delronge, this family’s interests include horse breeding, hunting, and mercantilism. 

G8. Victocora Estate: Once led by Baroness Porcia Victocora, this family’s interests included fishing, literature, and poetry, but their estate was recently destroyed by fire. 

G9. Jarvis Estate: Led by Baroness Belcara Jarvis, this family’s interests include architecture, carpentry, city planning, and stonemasonry. 

G10. Aulamaxa Estate: Led by Archbaroness Eldonna Aulamaxa, this family’s interests include hunting, opera, and public opinion. 

G11. Vashnarstill Estate: Led by Baron Sendi Vashnarstill, this family’s interests include Arcadian trade, fishing, and shipbuilding. 

G12. Jhaltero Estate: Led by Baron Canton Jhaltero, this family’s interests include information, silver, and stone quarries. 

G13. Aulorian Estate: Led by Count Auxis Aulorian, this family’s interests include magic, salt, and silver. 

G14. Sarini Estate: Led by Countess Urora Sarini, this family’s interests include diabolism, entertainment, and the theater of the real. 

Jarvis End is the beating heart of Kintargo’s nightlife. 

J1. Three-Legged Devil: This venue is Kintargo’s oldest dance hall. 

J2. Crissali’s Fine Tomes: This bookstore has a reputation for rare texts and magical arcane items. 

J3. Kintargo Opera House: One of Kintargo’s most beloved buildings, it is now home to Barzillai Thrune. 

J4. Aria Park: This large, open park is a popular place for street performers and musicians. 

J5. Veritas Plaza: As Kintargo’s original marketplace, it hosts daily farmers’ markets. 

J6. The Silver Star: This ruined music store burned down on the Night of Ashes. 

Old Kintargo is, as the name implies, Kintargo’s oldest district. It is home to an eclectic mix of buildings. 

O1. The Old Harbor: These docks are used mostly for shipping building materials, food, and salt. 

O2. Salt Market: This market caters to masons, alchemists, architects, and builders. 

O3. Sallix Salt Works: This salt-packaging business is the largest and oldest of its kind in Kintargo. 

O4. Salt Gate: This gate is left open at all times, but it mostly just receives traffic from the Old Harbor. 

O5. Odde & Daughter Herbs: This abandoned shop is supposedly haunted. 

O6. Old Kintargo Cemetery: Though no longer in active use, this burial ground is periodically patrolled by the church of Asmodeus. 

O7. Lucky Bones: This burned-out gambling hall was never rebuilt. 

O8. Tooth and Nail: This quiet tavern is one of Old Kintargo’s oldest establishments. 

O9. Olmer’s Smithy: As Old Kintargo’s last remaining smith, Olmer often has magic armor for sale. 

O10. Holding House: Once Kintargo’s jail, this building was recently re-commissioned and put back into use by Thrune as a place to hold suspects before they are processed. 

O11. House of Truth and Clarity: What used to be Kintargo’s courthouse is now used to house political prisoners and host the occasional public execution. 

O12. Iudeimus Tenement: This tenement building is the tallest structure in Old Kintargo. 

O13. Vespam Artisans: Magic items are often found for sale at this a guild of tinkers and metal artisans. 

O14. Rust Gate: Passage through Kintargo’s busiest gate now comes with a 2 sp gate tax. 

The residences of Redroof possess a distinctive look compared to the rest of Kintargo. 

R1. Hocum’s Fantasmagorium: This museum of strange and unusual oddities has been closed for many years. 

R2. Kelimber’s Dry Goods and Supplies: This sprawling general store and post office serves many of Redroof ’s daily needs. 

R3. Redroof Market: This market specializes in clothing and textiles. 

R4. The Devil’s Threads: This business is arguably the finest tailor shop in Redroof. 

R5. Fair Fortune Livery: This abandoned stable is said to be haunted. 

R6. The Cloven Hoof Society: This ramshackle building is run as a hostel and advocacy for Kintargo’s downtrodden tiefling citizens. 

R7. Devil’s Nursery: This slum is primarily inhabited by tieflings. 

The slopes of Temple Hill are home to Kintargo’s churches. 

T1. Shadowsquare: Kintargo’s second-largest temple houses the local church of Zon-Kuthon. 

T2. House of Golden Veils: As a temple of Abadar, this church serves as Kintargo’s largest bank and moneylender. 

T3. Temple of Asmodeus: Unsurprisingly, the grand Temple of Asmodeus is Kintargo’s largest and most powerful church. 

T4. Temple Hill Gardens: These plots of lands hold Kintargo’s active graveyards. 

T5. Humbert House: An old shrine of Aroden that once served as an orphanage, this building is now abandoned and reputed to be haunted. 

T6. Songbird Hall: The local temple of Shelyn continues to attempt to keep the peace in Kintargo. 

Villegre is Kintargo’s scholastic center. 

V1. Lady Docur’s School for Girls: Kintargo’s second-largest academy is a finishing school for young women. 

V2. Villegre Park: This area is a popular place for students to relax and study. 

V3. Long Roads Coffeehouse: Villegre’s oldest and most popular coffeehouse is a favorite spot of local students. 

V4. Alabaster Academy: Kintargo’s famed university, renowned throughout the Inner Sea region for its expertise on medical and biological sciences, is now sadly in decline. 

V5. The Newt Market: This eclectic marketplace often has magic items for sale. 

V6. Nightways Gate: This gate usually sees traders or visitors from Nidal, but isn’t otherwise used much. 

Yolubilis Harbor is the bustling merchants’ district of the Silver City. 

Y1. The War Cage: Kintargo’s largest weapons shop often has magic weapons for sale. 

Y2. Sunset Imports: Until recently, Sunset Imports coordinated most of the trade between Cheliax and Anchor’s End on distant Arcadia, but it recently lost its contract and is now in decline. 

Y3. Vashnarstill Shipyard: Kintargo’s busy shipyard sees many merchants. 

Y4. The Thrashing Badger: Yolubilis Harbor’s rowdiest tavern recently burned to the ground. 

Y5. Clenchjaw’s: This friendly tavern has lately gained an influx of new customers. 

Y6. Bleakbridge: Connecting northern and southern Kintargo, this bridge doubles as the city’s busiest marketplace. 

Kintargo Map Key

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